Some of these feel like things the franchise really needed in light of recent trends, while others instantly feel like core features that the franchise somehow lacked until now. Halo Infinite does introduce some genuinely great new features in both the gameplay, modes, and options. While fine for casual play, it does present some potential issues to match balance and pacing when teams are able to leverage the advantages of the power-ups on demand. It’s also worth mentioning that Overshields and Active Camo now work as equipment, including in ranked playlists. Oddly enough, Halo Infinite doesn’t reincorporate a single piece of equipment from Halo 3, and that’s a shame. All of these items have legitimate use cases, and the only negative thing that can be said about equipment options is that the game could benefit from more. You can also get your hands on Thrusters that work similar to what was in Halo 5. Don’t let the flashy Grappleshot overshadow the Repulsor, Recon Scanner, or Dropwall. In fact, the equipment is all a blast to use and opens up interesting gameplay options. Additional movement options are available through clever usage of equipment, which lead to plenty of entertaining firefight outcomes. There’s still sprinting and clambering, in addition to the new sliding mechanic that works well enough. Halo Infinite trades out the thruster-enhanced Spartan abilities of Halo 5 for a more simplified movement system. That’s unfortunately where the nostalgia ends in many ways though, as this new attempt brings a lot of questionable design and gameplay aspects, poorly thought-out features, and a general regression in competency in certain examples. 343 also added some great ambient features like the wildlife that inhabit certain maps, the iconic Halo musical themes that play at the beginning of games, and the in-game events that trigger when objectives are completed. The classic art style is back, gameplay movement mechanics are more simplified than Halo 5, equipment dots the battlefield once again, and the campaign channels serious Halo: CE vibes. On a surface level, Halo Infinite feels like a love letter to Halo 3 and some of the other elements that defined the series over peak years. The core Halo experience you love, but rough around the edges Halo Infinite feels very much like a beta release and not the polished multiplayer experience that it should be. The game is riddled with questionable decision choices, content is delayed and generally lacking, there’s an aggressive and aggravating monetization strategy in place, and a number of technical issues persist. Yet here we are at the full launch of Halo Infinite multiplayer with issues abound. Halo: MCC received a ton of new free seasonal content, and it’s all permanently unlockable.
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